The code templates here are the ones that may be needed anytime, so they are useful! Most of them will be written by me, if not I will put references.
Filling A Room With Same Type Of Object
This code fill the whole room with a single type of object, just as water or land for a game map.
fillwith = object0; // change object0 into the name of the object you want to fill the room with
tilesize = 16; // input the size of your object's sprite here, this will be used as creation interval.
for (i=0;i<room_width/tilesize;i+=1)
{
for (j=0;j<room_height/tilesize;j+=1)
{
instance_create(i*tilesize,j*tilesize,fillwith);
}
}
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